DarkArtistry02
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- Dec 15, 2020
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C++:
class CPlayer
{
public:
char pad_0000[64]; //0x0000
class ICameraBase* pCameraBase; //0x0040
char pad_0048[48]; //0x0048
int8_t IsAlive; //0x0078
char pad_0079[23]; //0x0079
class cPlayerClientBase* pPlayerClientBase; //0x0090
char pad_0098[496]; //0x0098
class ModelInstance* cObject; //0x0288
char pad_0290[1]; //0x0290
int8_t pTeam; //0x0291
char pName[12]; //0x0292
char pad_029E[2]; //0x029E
class CharacterFx* CharFX; //0x02A0
char pad_02A8[36]; //0x02A8
int8_t pHealth; //0x02CC
char pad_02CD[3]; //0x02CD
int8_t pKills; //0x02D0
char pad_02D1[474]; //0x02D1
}; //Size: 0x04AB
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