mapping

Parallax mapping (also called offset mapping or virtual displacement mapping) is an enhancement of the bump mapping or normal mapping techniques applied to textures in 3D rendering applications such as video games. To the end user, this means that textures such as stone walls will have more apparent depth and thus greater realism with less of an influence on the performance of the simulation. Parallax mapping was introduced by Tomomichi Kaneko et al., in 2001.Parallax mapping is implemented by displacing the texture coordinates at a point on the rendered polygon by a function of the view angle in tangent space (the angle relative to the surface normal) and the value of the height map at that point. At steeper view-angles, the texture coordinates are displaced more, giving the illusion of depth due to parallax effects as the view changes.
Parallax mapping described by Kaneko is a single step process that does not account for occlusion. Subsequent enhancements have been made to the algorithm incorporating iterative approaches to allow for occlusion and accurate silhouette rendering.

You do not have permission to view the full content of this post. Log in or register now.
  1. L

    Course Udemy | Process Mapping: Toolkit | Limited Time Only | April 07, 2024

    A complete toolkit of process mapping techniques which will enable you to deliver big improvements to your processes. What you will learn: ✅Process Mapping ✅Process ✅Process Improvement ✅Lean Six Sigma ✅Lean Six Sigma Tools ✅Process Mapping Tools Enroll Here: Hidden content
  2. R

    Help Tanong lang po, pwede bang Bir Tax mapping weekly na sila dito sa bayan namin.

    Tanong lang po, pwede bang Bir Tax mapping weekly na sila dito sa bayan namin. Bale 4 weeks na sila dito from thursday to friday. Ano ito nangangailangan sila ng budget? Panay sarado businesses dito samin kasama na ako kasi kahit akala mo kumpleto ka na requirements may mahahanap pa rin na butas...
Back
Top