Doctor_Cry-X3324
Honorary Poster
- Joined
- May 16, 2017
- Posts
- 169
- Reaction
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- Points
- 148
- Age
- 26
Ito naman Vivo Config ng PUBG using ES File Manager! Pampa wala ng LAG and Slow Framerate ![Big grin :D :D](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
How to do the trick? Check Here: https://phcorner.net/threads/512177/#post-8230949
Ilagay sa UserCustom.ini
[UserCustom DeviceProfile]
+CVars=r.PUBGQualityLevel=1
+CVars=r.UserQualitySetting=2
+CVars=r.UserHDRSetting=3
+CVars=r.MobileContentScaleFactor=1
+CVars=r.MaterialQualityLevel=2
+CVars=r.ShadowQuality=2
+CVars=r.Shadow.MaxCSMResolution=1024
+CVars=r.Shadow.CSM.MaxMobileCascades=2
+CVars=r.Shadow.DistanceScale=0.3
+CVars=r.BloomQuality=0
+CVars=r.DepthOfFieldQuality=0
+CVars=r.LightShaftQuality=0
+CVars=r.RefractionQuality=0
+CVars=r.StaticMeshLODDistanceScale=0.8
+CVars=foliage.LODDistanceScale=1.0
+CVars=foliage.MinLOD=0
+CVars=r.DetailMode=2
+CVars=r.MaxAnisotropy=8
+CVars=r.Streaming.PoolSize=300
+CVars=r.EmitterSpawnRateScale=1.0
+CVars=r.ParticleLODBias=1
+CVars=r.MobileNumDynamicPointLights=1
+CVars=r.PUBGLimit=1
+CVars=r.StaticMeshLODLevelLimited=1
+CVars=r.MobileHDR=1
+CVars=r.Mobile.TonemapperFilm=1
[BackUp DeviceProfile]
+CVars=r.PUBGQualityLevel=0
+CVars=r.UserQualitySetting=0
+CVars=r.MobileContentScaleFactor=1.0
+CVars=r.MaterialQualityLevel=0
+CVars=r.ShadowQuality=0
+CVars=r.Shadow.MaxCSMResolution=4
+CVars=r.Shadow.CSM.MaxMobileCascades=0
+CVars=r.Shadow.DistanceScale=0
+CVars=r.BloomQuality=0
+CVars=r.DepthOfFieldQuality=0
+CVars=r.LightShaftQuality=0
+CVars=r.RefractionQuality=0
+CVars=r.StaticMeshLODDistanceScale=1.3
+CVars=foliage.LODDistanceScale=0.6
+CVars=foliage.MinLOD=0
+CVars=r.DetailMode=0
+CVars=r.MaxAnisotropy=1
+CVars=r.Streaming.PoolSize=200
+CVars=r.EmitterSpawnRateScale=0.5
+CVars=r.ParticleLODBias=2
+CVars=r.MobileNumDynamicPointLights=0
+CVars=r.PUBGLimit=0
+CVars=r.StaticMeshLODLevelLimited=1
+CVars=r.MobileHDR=0
Ilagay ito sa Engine.ini
[/script/engine.renderersettings]
grassDiscardDataOnLoad=1
DefaultFeatureBloom=False
DefaultFeatureAmbientOcclusionStaticFraction=False
ForceCPUAccessToGPUSkinVerts=1
ShadowQuality=0
ShadowCSMMaxCascades=0
ShadowMaxResolution=0
ShadowRadiusThreshold=0
ShadowDistanceScale=0
ShadowCSMTransitionScale=0
DepthOfFieldQuality=0
RenderTargetPoolMin=0
LensFlareQuality=0
SceneColorFringeQuality=0
SceneColorFringeQuality=0
FastBlurThreshold=0
UpscaleQuality=0
TonemapperQuality=0
RefractionQuality=0
RefractionQuality=0
SceneColorFormat=0
TranslucencyVolumeBlur=0
MaterialQualityLevel=0
SSSScale=0
SSSSampleSet=0
EmitterSpawnRateScale=0
CreateShadersOnLoad=0
DontLimitOnBattery=0
HalfResReflections=0
LightFunctionQuality=0
LightShaftBlurPasses=0
LightShaftQuality=0
PostProcessAAQuality=0
ShadowPerObject=0
ShadowPreshadows=0
SimpleDynamicLighting=0
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/OceanPlugin/Content
Paths=../../../Engine/Plugins/Mutable/Content
Paths=../../../Engine/Plugins/Runtime/Coherent/CoherentUIGTPlugin/Content
Paths=../../../Engine/Plugins/RoadEditor/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Wwise/Content
[/script/engine.engine]
MinDesiredFrameRate=58
SmoothedFrameRateRange=(LowerBound=58 (Type="ERangeBoundTypes::Inclusive",Value=58),UpperBound=60 (Type="ERangeBoundTypes::Exclusive",Value=60)
MaxPixelShaderAdditiveComplexityCount=2
MaxES2PixelShaderAdditiveComplexityCount=2
TimeBetweenPurgingPendingKillObjects=20
FXMaxCPUParticlesPerEmitter=20
MinSmoothedFrameRate=58
MaxSmoothedFrameRate=60
MipFadeInSpeed0=0.00
MipFadeOutSpeed0=0.00
MipFadeInSpeed1=0.0
MipFadeOutSpeed1=0.0
[/script/engine.networksettings]
netDormancyEnable=1
[/Script/Engine.Client]
DisplayGamma=0
MinDesiredFrameRate=58
Ilagay naman ito sa Scalability.ini
[ScalabilitySettings]
PerfIndexValues_ResolutionQuality=80 80 80 80
[AntiAliasingQuality@0]
r.MSAA.CompositingSampleCount=0
[ViewDistanceQuality@0]
r.SkeletalMeshLODBias=5
[ShadowQuality@0]
r.Shadow.MaxResolution=32
r.Shadow.RadiusThreshold=0.24
r.Shadow.DistanceScale=0.1
[PostProcessQuality@0]
r.RenderTargetPoolMin=200
r.Upscale.Quality=0
[EffectsQuality@0]
r.TranslucencyLightingVolumeDim=1
[FoliageQuality@0]
r.ParticleLightQuality=0
At lastly, Ilagay naman ito sa
GameUserSettings.ini
[ScalabilityGroups]
sg.ResolutionQuality=80.000000
sg.AntiAliasingQuality=0
sg.ShadowQuality=3
sg.PostProcessQuality=1
sg.TextureQuality=1
sg.EffectsQuality=0
Ito yung pampafresh ng laro niyo sa PUBG Mobile! Tested na yan! No problem![Big grin :D :D](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
How to do the trick? Link here![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
https://phcorner.net/threads/512177/#post-8230949
How to do the trick? Check Here: https://phcorner.net/threads/512177/#post-8230949
Ilagay sa UserCustom.ini
[UserCustom DeviceProfile]
+CVars=r.PUBGQualityLevel=1
+CVars=r.UserQualitySetting=2
+CVars=r.UserHDRSetting=3
+CVars=r.MobileContentScaleFactor=1
+CVars=r.MaterialQualityLevel=2
+CVars=r.ShadowQuality=2
+CVars=r.Shadow.MaxCSMResolution=1024
+CVars=r.Shadow.CSM.MaxMobileCascades=2
+CVars=r.Shadow.DistanceScale=0.3
+CVars=r.BloomQuality=0
+CVars=r.DepthOfFieldQuality=0
+CVars=r.LightShaftQuality=0
+CVars=r.RefractionQuality=0
+CVars=r.StaticMeshLODDistanceScale=0.8
+CVars=foliage.LODDistanceScale=1.0
+CVars=foliage.MinLOD=0
+CVars=r.DetailMode=2
+CVars=r.MaxAnisotropy=8
+CVars=r.Streaming.PoolSize=300
+CVars=r.EmitterSpawnRateScale=1.0
+CVars=r.ParticleLODBias=1
+CVars=r.MobileNumDynamicPointLights=1
+CVars=r.PUBGLimit=1
+CVars=r.StaticMeshLODLevelLimited=1
+CVars=r.MobileHDR=1
+CVars=r.Mobile.TonemapperFilm=1
[BackUp DeviceProfile]
+CVars=r.PUBGQualityLevel=0
+CVars=r.UserQualitySetting=0
+CVars=r.MobileContentScaleFactor=1.0
+CVars=r.MaterialQualityLevel=0
+CVars=r.ShadowQuality=0
+CVars=r.Shadow.MaxCSMResolution=4
+CVars=r.Shadow.CSM.MaxMobileCascades=0
+CVars=r.Shadow.DistanceScale=0
+CVars=r.BloomQuality=0
+CVars=r.DepthOfFieldQuality=0
+CVars=r.LightShaftQuality=0
+CVars=r.RefractionQuality=0
+CVars=r.StaticMeshLODDistanceScale=1.3
+CVars=foliage.LODDistanceScale=0.6
+CVars=foliage.MinLOD=0
+CVars=r.DetailMode=0
+CVars=r.MaxAnisotropy=1
+CVars=r.Streaming.PoolSize=200
+CVars=r.EmitterSpawnRateScale=0.5
+CVars=r.ParticleLODBias=2
+CVars=r.MobileNumDynamicPointLights=0
+CVars=r.PUBGLimit=0
+CVars=r.StaticMeshLODLevelLimited=1
+CVars=r.MobileHDR=0
Ilagay ito sa Engine.ini
[/script/engine.renderersettings]
grassDiscardDataOnLoad=1
DefaultFeatureBloom=False
DefaultFeatureAmbientOcclusionStaticFraction=False
ForceCPUAccessToGPUSkinVerts=1
ShadowQuality=0
ShadowCSMMaxCascades=0
ShadowMaxResolution=0
ShadowRadiusThreshold=0
ShadowDistanceScale=0
ShadowCSMTransitionScale=0
DepthOfFieldQuality=0
RenderTargetPoolMin=0
LensFlareQuality=0
SceneColorFringeQuality=0
SceneColorFringeQuality=0
FastBlurThreshold=0
UpscaleQuality=0
TonemapperQuality=0
RefractionQuality=0
RefractionQuality=0
SceneColorFormat=0
TranslucencyVolumeBlur=0
MaterialQualityLevel=0
SSSScale=0
SSSSampleSet=0
EmitterSpawnRateScale=0
CreateShadersOnLoad=0
DontLimitOnBattery=0
HalfResReflections=0
LightFunctionQuality=0
LightShaftBlurPasses=0
LightShaftQuality=0
PostProcessAAQuality=0
ShadowPerObject=0
ShadowPreshadows=0
SimpleDynamicLighting=0
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/OceanPlugin/Content
Paths=../../../Engine/Plugins/Mutable/Content
Paths=../../../Engine/Plugins/Runtime/Coherent/CoherentUIGTPlugin/Content
Paths=../../../Engine/Plugins/RoadEditor/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Wwise/Content
[/script/engine.engine]
MinDesiredFrameRate=58
SmoothedFrameRateRange=(LowerBound=58 (Type="ERangeBoundTypes::Inclusive",Value=58),UpperBound=60 (Type="ERangeBoundTypes::Exclusive",Value=60)
MaxPixelShaderAdditiveComplexityCount=2
MaxES2PixelShaderAdditiveComplexityCount=2
TimeBetweenPurgingPendingKillObjects=20
FXMaxCPUParticlesPerEmitter=20
MinSmoothedFrameRate=58
MaxSmoothedFrameRate=60
MipFadeInSpeed0=0.00
MipFadeOutSpeed0=0.00
MipFadeInSpeed1=0.0
MipFadeOutSpeed1=0.0
[/script/engine.networksettings]
netDormancyEnable=1
[/Script/Engine.Client]
DisplayGamma=0
MinDesiredFrameRate=58
Ilagay naman ito sa Scalability.ini
[ScalabilitySettings]
PerfIndexValues_ResolutionQuality=80 80 80 80
[AntiAliasingQuality@0]
r.MSAA.CompositingSampleCount=0
[ViewDistanceQuality@0]
r.SkeletalMeshLODBias=5
[ShadowQuality@0]
r.Shadow.MaxResolution=32
r.Shadow.RadiusThreshold=0.24
r.Shadow.DistanceScale=0.1
[PostProcessQuality@0]
r.RenderTargetPoolMin=200
r.Upscale.Quality=0
[EffectsQuality@0]
r.TranslucencyLightingVolumeDim=1
[FoliageQuality@0]
r.ParticleLightQuality=0
At lastly, Ilagay naman ito sa
GameUserSettings.ini
[ScalabilityGroups]
sg.ResolutionQuality=80.000000
sg.AntiAliasingQuality=0
sg.ShadowQuality=3
sg.PostProcessQuality=1
sg.TextureQuality=1
sg.EffectsQuality=0
Ito yung pampafresh ng laro niyo sa PUBG Mobile! Tested na yan! No problem
How to do the trick? Link here
https://phcorner.net/threads/512177/#post-8230949