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Closed Game development in d??

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nnivx

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Currently gumagawa ako ng game in C++ (OpenGL) and LuaJIT.

So far so good, pero nagkaroon ako ng problems with asyc, event dispatch, and serialization (for lua). Na discover ko pa lang yung D and I can see na mas mataas yung productivity: unit testing, debugging, concurrency, functional, and C ABI compatibility!!

Maganda ba mag-switch? Di ko pa sure yung availability ng resources (window, network, and audio systems)... Meron ba kayo experience or maipapayo :D
 
Pa-sensya wala akong alam sa GAME DEVELOPING alam ko lang GAME MODIFICATION and GAME häçkING pero i-try mo din ung bago kasi sa C++ Game Developing kapag na-release mo na madaling gawaan ng CHEAT

yun lang :)
 
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